
Arkannoyed
This game is not designed to run on your device. Add it to a collection to play later, or you can try to run it anyway.
Welcome to ARKANNOYED
#64 in GMTK2023 (Roles Reversed) made in 48 hours.
Protect the Crown from the annoying Ball & Paddle who just want to destroy everything you build and hold dear.
Instructions
- In BUILD phase, place blocks on the field in order to protect the Crown.
- Then PLACE YOURSELF as an indestructible block. You're the last line of defense, but if you get hit, you lose points!
- In WAIT phase, you can only watch as the Ball tries to destroy your creation, testing the limits of your defense.
The longer you keep the ball from returning, the more points and new bricks you get!
Maximize your SCORE by keeping the ball rolling longer and climb to the top of the online LEADER BOARD. Everyone will see if you're one of the best!
Controls:
- Z to start the game
- WASD / Arrows to move
- Space / Enter to place block
- Plus / Minus to control volume
- You can use Gamepad! (South to place, Start to start)
Credits:
- Programming by yogurtthehorse
- Art by 13x666
- Music and SFX by kiberptah
Message to fellow jammers
If you ever wanted to easily implement such leaderboards in your project, we (actually just yogurtthehorse) created a free-to-use API for that which can be found here. Also a paid Unity package as a form of support with lightweight implementation can be purchased at itch and located here. Feel free to contact him directly for any questions regarding that
| Updated | 6 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Rating | Rated 4.6 out of 5 stars (24 total ratings) |
| Authors | Yogurt The Horse, 13px, kiberptah, Tiny Issue |
| Genre | Puzzle |
| Tags | arkanoid, High Score, Pixel Art, Singleplayer, Unity |





Comments
Log in with itch.io to leave a comment.
cool art
cool game
When my latest game was being made, the working title was "Ark Annoyed". Great minds think alike? Your game is much more original.
beautiful art
Gameplay and Critique ;)
Hey there! My name is Ichit. I've done some QA for games like The Sims and Gears of War!
I played the game for an hour and wrote up a small report with some feedback.
Feel free to reach out to me if you want further testing on this product or any other products!
I didn't have any real bugs to point out, but I did have some feedback and suggestions!
Bugs:
- I can walk past the middle line -- not sure if it's intended
Feedback:
- Minor thing is I initially thought the "Z" was a 2 :)
- I think the twist on arkanoid is very unique and done quite well.
- I really like the animations in the game. It's very well done!
- I like the music it's very peaceful and chill.
- It's a bit overwhelming at the beginning. I was having a rough time knowing how to place the brick and I was darting my eyes between the player and the text on top of the enemy. But after a couple rounds I got used to it.
- I like the fact that both the main enemy and the player seem to be the same species. Kinda feels like there is an internal lore to it. A defiant subject or a son who wants to protect the crown?
- From first run not sure what the end game is besides if the crown breaks and if there was any escalation. (I played several rounds and couldn't get that far -- perhaps a skill issue)
- Game is quite hard. Sometimes I feel like the ball sometimes course corrects towards the crown when it hits the wall. Maybe I am just bad at placing the bricks haha.
- I don't like the space waster brick. It'd be nice if maybe it can at least help player get a bit of points haha.
Suggestions:
- Could be nice to have a speed up function when the ball is in play
- Some more SFX when the turn timer goes down before the player transforms would be good. Just to help player get an idea of how much time is left and give more of a sense of suspense.
- Seems like the benefit of using yourself to block and pass the ball back is pretty good. I can sit right in front of the enemy and only lose 10 points. Perhaps maybe there should be a bigger penalty for getting hit directly like getting stunned and pushed back a bit.
- Could be neat if there was characters to unlock and choose and they drop their own bricks, which could help increase replayability.
- usually in most games when saying button to press they enclose it in parenthesis.
i.e. Press "Z" to continue.
I think it helps players quickly identify a button on their controller needs to be pressed.
Could also use an icon to identify it easier as well.
- After sending the score "Enter to send score" is still shown, which could cause some confusion
- Could align the scores in the score board so it's easier for players to compare scores in the top 5.
i.e.
000300 Arston
000200 Fred
000056 Mark
- When about to place the TNT. Could be nice to show it's destruction radius.
- Could be neat to have a progress bar to show how much more ball rolling / point gathering needs to happen to get the next brick
- The progression seems kinda flat and bricks are random. An idea I have is maybe player needs to hit a certain point amount or bricks to be broken to progress to the next stage or round. Each round maybe can unlock some new bricks to use based on the opponent you defeat.
- Could be nice to have your own local best score. just so you know that you are improving in case you can't hit the top leaderboards.
- I think while the ball is in play. you can probably hide the controls / tips as the player is unable to use them until the ball is back in the enemies mouth (I think it's in his mouth haha)
- Following up with the ball in his mouth, it'd be kind cute if he spits it out with some particle effects. could add some humor to it.
- Another thing for the enemy. Could be neat if sometimes the enemy might do a different kind of move which would be telegraphed. Maybe it throws two balls. Or maybe it shoots a rocket or something. But then also if it does a special move, the player might get extra bricks / points prior. Treating it like a miniature gate in the game.
bro really thinks that he is a game reviewer
585 on my second run. Great little game!
354 points. Was fun. Nice little game!
Real fun little game. I like the balancing act of building up a fortress while also gaining points. My only complaint is once you are losing, there's sort of no way to recover.
A very cool looking game when I fount it. But the mechanic of the game really makes it stand out! Well done!
very neat twist, and nice visuals too
Controls are not working for me:
:?
Hey!
Have you clicked on the game after launching it?
Yes, the game has the focus, I can say, because when I click out the game pauses moving/sounding and when I click in it the game resumes moving/sound.
This is addictively fun, I could pay for a full version of this. Just a little complain, the more I advance the harder is to place a brick. I´m okay with the player being faster and harder too move but the placing of the bricks is difficult and adds nothing to the difficulty, it´s jus annoying. Besides that, this is a great game and super fun
Hey! Thanks
That’s actually a bug we left accidentally because at first it was a realtime game and we forgot to remove speed multiplier at some point of the Jam :(
Thanks for answering. If you ever release a polished version let me know. Is there a way to follow your work and updates?
Yeah, sure!
You can follow all our devs itch pages. Mine for example can be followed by upper right button “Follow Yogurt The Horse”. Also you can find my twitter in the profile and follow it. I don’t use it much, but if we release anything – there would be a post
Great game!
Are you MV in leaderboards?
yes
Besides getting to top-8, you also made the smallest score (which wasn’t saved) :D
That's some solid made game there!! Art, control, music, gameplay so well made! Love how many tactics you put in such simple concept! Great work!!
I can't believe you put a whole cartoon for players who reach the first place. That was funny as hell!
*checking your score* You maybe should see a doctor
I regret nothing.
I dont know how on earth you managed to make the game look so good this fast.
графоний прекрасный, но игра слишком сложная для меня. ни разу не приблизился даже к нижней границе лидерборда